Has there ever been a game with dialogue quite as tongue-in-cheek as Borderlands? Possibly, yes. But I didn’t play it. I played Borderlands, a first-person shooter/RPG developed in 2009 by Gearbox Software for the PS3, Xbox 360, and the PC.
You may remember commercials or advertisements for this game last year, or heard about how the big thing with the game was that it had “millions and millions of guns!” This is kind of true: Borderlands is, control-style aside, a Diablo-clone. The basic premise of the story is that you are one of four mercenary-treasure hunters (they have names, but really you’re just picking your class) on the near-barren world of Pandora, guided by a mysterious woman in your search for the Vault- a hidden repository of alien technology that could give a huge power boost to whoever claimed it, and make your character filthy stinking rich. Your method to finding the Vault involves, well, shooting everything in your way. And when that doesn’t work, you shoot it some more. And if that don’t work, you shoot it some more. View full article »
